Kad áogtär-záp (/ə˞ˈogtɑr/ /zə˞p/ [heavy] [courier]) is a subtropical Large City located in the Fïzïlt Principality of the Yastas.
The name Kad áogtär-záp is derived from the Goblin language, as Kad áogtär-záp was founded by Zhuihn, who was culturaly Gnoll.
Climate
Kad áogtär-záp has a yearly average temperature of -4°C (25°F), with its average temperature during the summer being an icy 12°C (53°F) and its average temperature during the winter being a cold -20°C (-4°F). Kad áogtär-záp receives an average of 218 cm/y (85 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kad áogtär-záp covers an area of nearly 128 km2 (51 mi2), and an average elevation of 5174 m (16975 ft) above sea level.
Overview
Kad áogtär-záp was founded durring the late 14th century in winter of the year 1283, by Zhuihn. The establishment of Kad áogtär-záp suffered from many setbacks, delays, and obsticles, most notably a group of Kad áogtär-záp which required millitary assistance exterminate before the community could finish being built.
Kad áogtär-záp was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kad áogtär-záp is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kad áogtär-záp is buildings are located arround a single broad paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Kad áogtär-záp's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Unfortuantly, these boondoggle-of-a-fortified wall are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Kad áogtär-záp is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Kad áogtär-záp possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Kad áogtär-záp has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad áogtär-záp has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad áogtär-záp. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad áogtär-záp's parks.
Kad áogtär-záp has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad áogtär-záp.
Kad áogtär-záp has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad áogtär-záp has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad áogtär-záp has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad áogtär-záp has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad áogtär-záp has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad áogtär-záp has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad áogtär-záp has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad áogtär-záp's public wards, blessings, and other arcane systems.
Kad áogtär-záp has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Kad áogtär-záp possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad áogtär-záp's grid is powered by a god's will and kindness.
Kad áogtär-záp possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Kad áogtär-záp has a first rate hospital which caters to anyone in need of long term medical care.
Kad áogtär-záp has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad áogtär-záp has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad áogtär-záp's natural decorations nor waterways.
Kad áogtär-záp has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad áogtär-záp has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad áogtär-záp has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kad áogtär-záp's garrison was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
In Kad áogtär-záp there are unidentifiable people in the fog, but it seems to be okay.
The Ghoul near Kad áogtär-záp are known to be a mutant strain of the creature.
Kad áogtär-záp's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Summoning energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 58
Farmers: 81
Farm Laborer: 150
Hunters: 100
Milk Maids: 81
Ranchers: 38
Ranch Hands: 74
Shepherds: 73
Farmland: 122865 m2
Cattle and Similar Creatures: 7547
Poultry: 90564
Swine: 6037
Sheep: 301
Goats: 60
Horses, Mounts, and Beasts of Burden: 3018
Craftsmen
Arms and Toolmakers: 60
Blacksmiths: 62
Bookbinders: 38
Buckle-makers: 41
Cabinetmakers: 73
Candlemakers: 107
Carpenters: 109
Clothmakers: 77
Coach and Harness Makers: 31
Coopers: 77
Copper, Brass, Tin, Zinc, and Lead Workers: 42
Copyists: 29
Cutlers: 24
Fabricworkers: 71
Farrier: 154
Furriers: 20
Glassworkers: 104
Gunsmiths: 67
Harness-Makers: 28
Hatters: 57
Hosiery Workers: 21
Jewelers: 33
Leatherwrights: 71
Locksmiths: 31
Matchstick makers: 45
Musical Instrument Makers: 46
Painters, Structures and Fixtures: 39
Paper Workers: 41
Plasterers: 40
Pursemakers: 51
Roofers: 32
Ropemakers: 29
Rugmakers: 28
Saddlers: 59
Scabbardmakers: 64
Scalemakers: 32
Scientific, Surgical, and Optical Instrument Makers: 19
Sculptors, Structures and Fixtures: 28
Shoemakers: 28
Soap and Tallow Workers: 98
Tailors: 182
Tanners: 38
Upholsterers: 44
Watchmakers: 38
Weavers: 100
Whitesmiths: 23
Merchants
Adventuring Goods Retellers: 20
Arcana Sellers: 20
Beer-Sellers: 41
Booksellers: 45
Butchers: 75
Chandlers: 77
Chicken Butchers: 78
Entrepreneurs: 31
Fine Clothiers: 81
Fishmongers: 81
Florists: 18
Potion Sellers: 50
Resellers: 131
Spice Merchants: 39
Wine-sellers: 58
Wheelwright: 48
Woodsellers: 27
Service workers
Bakers: 167
Barbers: 140
Coachmen: 42
Cooks: 125
Doctors: 64
Gamekeepers: 47
Grooms: 26
Hairdressers: 107
Healers: 82
Housekeepers: 86
Housemaids: 143
House Stewards: 86
Inns: 28
Laundry maids: 59
Maidservants: 91
Nursery Maids: 55
Pastrycooks: 94
Restaurateur: 131
Tavern Keepers: 143
Specialized Laborer
Ashworkers: 44
Bleachers: 27
Chemical Workers: 17
Coal Heavers: 62
In-Town Couriers: 67
Long Haul Couriers: 70
Dockyard Workers: 60
Gas Workers: 14
Hay Merchants: 24
Leech Collectors: 80
Millers: 75
Miners: 65
Oilmen and Polishers: 45
Postmen: 64
Pure Finder: 38
Skinners: 91
Sugar Refiners: 17
Tosher: 45
Warehousemen: 120
Watercarriers: 69
Watermen, Bargemen, etc.: 94
Skilled Laborers
Accountants: 41
Alchemist: 44
Clerk: 62
Dentists: 30
Educators: 78
Engineers: 45
Gardeners: 31
Mages: 22
Plumbers: 32
Pharmacist: 37
Professors: 12
Scientists: 22
Wizards: 13
Civil Servants
Adventurers: 29
Bankers: 42
Civil Clerks: 67
Civic Iudex: 34
Consultants: 19
Exorcist: 73
Fixers: 37
Kami Clerk: 55
Landlords: 57
Lawyers: 34
Legend Keepers: 52
Militia Officers: 215
Monks, Monastic: 91
Monks, Civic: 94
Historian, Oral: 68
Historian, Textual: 34
Policemen, Sheriffs, etc.: 68
Priests: 120
Rangers: 40
Rat Catchers: 47
Scholars: 50
Spiritualist: 53
Slayers: 17
Storytellers: 118
Military Officers: 100
Cottage Industries
Brewers: 88
Comfort Services: 111
Enchanters: 34
Herbalists: 33
Jaminators: 94
Needleworkers: 97
Potters: 51
Preserve Makers: 86
Quilters: 44
Seamsters: 131
Spinners: 88
Tinker: 32
Weaver: 77
Artists
Actors: 31
Architects: 11
Bards: 47
Costumers: 18
Dancers: 37
Drafters: 19
Engravers: 24
Fine Furniture Carpenters: 14
Glaziers: 32
Inlayers: 29
Musicians: 83
Painters, Art: 15
Playwrights: 31
Sculptors, Art: 27
Wood Carvers: 100
Writers: 100
Produce Industries
Butter Churners: 104
Canners: 91
Cheesmakers: 100
Ice Merchants: 13
Millers: 64
Picklers: 51
Smokers: 38
Stockmakers: 33
Tobacconists: 45
Tallowmakers: 77
11235 of Kad áogtär-záp's population work within a Foundational Occupation.
597 work in Agriculture
2531 work as Craftsmen
920 work as Merchants
1716 work as Service Workers
1188 work as General Laborers
469 work as Skilled Laborers
1614 work as Civil Servants
966 work in Cottage Industries
618 work as Artists
616 work in Produce Industries
18350 of Kad áogtär-záp's population do not work in a formal occupation, but do contribute to the local economy. 603 (2%) are noncontributers.
Points of Interest
The roads leading into Kad áogtär-záp possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Kad áogtär-záp. One of Kad áogtär-záp's local festivals commemorates this miracle.